

So, the system can be operated by a single person, which makes it convenient for online learning. The new Azure Kinect sensor released last year has a wide-view mode that allows users to stand even closer than 3 feet to the sensor. Kinect sensors allow for capture in a small space less than 5 by 4 feet. MN: Because iPi Mocap is a portable solution it can be used at home. What are the benefits that iPi Mocap offers to help students learn your software from home? The motion capture can be done at home or in small office space, so the system is a good fit for remote work.Īnimation students in the US are now heading back to college, and for many, that will be a virtual classroom environment.

I think that's because our software can find its place in complex production pipelines of the big studios, and is particularly effective for concept testing, previz and background animation of large crowds or secondary characters that don’t require high levels of detail. Michael Nikonov: From the very beginning of the worldwide pandemic lockdown we've seen increased interest in the software from hobbyists, indie filmmakers and game developers, as well as small studios. Is this moment perhaps an opportunity for greater adoption for iPi Mocap among filmmakers/gamers? We spoke to Nikonov about remote production, mocap in the classroom, the trends he sees in markerless motion capture overall, and what enhancements iPi Soft users can look forward to seeing in the near future.ĭue to the Coronavirus pandemic Hollywood live action productions have been largely suspended. Michael Nikonov, Founder & Chief Technology Officer of Moscow-based iPi Soft, developer of the leading markerless motion capture solution iPi Motion Capture, continues to stay true to the company’s motto “Motion Capture for the Masses.” Most recently the company unveiled real-time tracking and live streaming capabilities into popular game engines such as Unity and Unreal. With the pandemic in full swing, the software’s ability to record motion capture from the safety of one’s home seems tailor-made for this particular moment in history when the content production/post industry struggles to adapt to remote productions. Before the COVID-19 crisis, the markerless motion capture market continued to evolve beyond the core entertainment/videogame creation sectors with biomedical/scientific and architecture professionals experimenting with the software.
